Tag Archives: GameObject

Transform Inspector – Part 2

As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as Entity … Continue reading

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Counterintuitive

(reposted from Gamasutra; so context might be a bit off as we were in the middle of a little war over here). In between a war and a hard place life goes on and code is written. But since I’m … Continue reading

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