Tag Archives: Editor

Transform Inspector – Part 2

As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as Entity … Continue reading

Posted in Uncategorized | Tagged , , , , | Leave a comment

Transform Inspector

Yes. Yes I did. I wrote my own transform inspector to use instead of Unity’s built-in version. Why? For several reasons. First, I wanted to be able to easily switch between global/local data display. And secondly, I wanted to see … Continue reading

Posted in Uncategorized | Tagged , , , | Leave a comment

Reset Transform Data

(This post is sort of reposted from Gamasutra although with some modifications). After a week or so of using the engineĀ I started noticing some tasks which I repeatedly needed but had no built-in support for. One of those was an … Continue reading

Posted in Uncategorized | Tagged , , , , | Leave a comment

2D Scene View – Reset

This is going to be a fairly short post. Nothing overly complicated but, hopefully, useful. Long before Unity3D had built-in 2D capabilities (not that the current 2D implementation is overly helpful) it was too easy to accidentally move the scene … Continue reading

Posted in Uncategorized | Tagged , , , , | Leave a comment