Monthly Archives: February 2015

Transform Inspector – Part 2

As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as Entity … Continue reading

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Transform Inspector

Yes. Yes I did. I wrote my own transform inspector to use instead of Unity’s built-in version. Why? For several reasons. First, I wanted to be able to easily switch between global/local data display. And secondly, I wanted to see … Continue reading

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